
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Enduring Speedbought 420×53.6%
Melee Lifestealbought 351×54.1%
Lifestrikebought 347×54.8%
Point Blankbought 337×54.6%
Close Quartersbought 319×54.2%
Stalkerbought 297×51.5%
Toxic Bulletsbought 236×58.1%
Slowing Bulletsbought 225×60.0%
Weighted Shotsbought 222×56.3%
Spirit Resiliencebought 217×54.8%
Swift Strikerbought 203×53.7%
Phantom Strikebought 189×57.7%
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