
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Swift Strikerbought 70×47.1%
Active Reloadbought 62×46.8%
Rapid Roundsbought 61×45.9%
Burst Firebought 60×51.7%
Enduring Speedbought 45×53.3%
Bullet Lifestealbought 41×48.8%
Bullet Resist Shredderbought 41×51.2%
Tesla Bulletsbought 36×41.7%
Sprint Bootsbought 36×44.4%
Quicksilver Reloadbought 35×54.3%
Extra Spiritbought 35×45.7%
Extra Staminabought 35×54.3%
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