
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 126×65.9%
Slowing Bulletsbought 120×65.8%
Close Quartersbought 112×69.6%
Hunter's Aurabought 106×66.0%
Restorative Shotbought 105×68.6%
Weighted Shotsbought 101×62.4%
Berserkerbought 92×63.0%
Warp Stonebought 81×69.1%
Spirit Resiliencebought 73×67.1%
Stalkerbought 67×64.2%
Slowing Hexbought 66×66.7%
Point Blankbought 65×67.7%
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