
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Headshot Boosterbought 54×48.1%
Slowing Hexbought 37×40.5%
Trophy Collectorbought 37×51.4%
High-Velocity Roundsbought 37×56.8%
Mystic Shotbought 34×44.1%
Headhunterbought 33×42.4%
Superior Cooldownbought 32×43.8%
Sprint Bootsbought 31×51.6%
Hollow Pointbought 27×51.9%
Tankbusterbought 24×54.2%
Compress Cooldownbought 23×34.8%
Veil Walkerbought 22×54.5%
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