
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Healing Boosterbought 138×58.7%
Extra Regenbought 138×58.7%
Extra Spiritbought 125×57.6%
Spirit Lifestealbought 123×59.3%
Extra Chargebought 123×59.3%
Improved Spiritbought 117×61.5%
Rapid Rechargebought 113×61.1%
Leechbought 107×59.8%
Fleetfootbought 97×60.8%
Bullet Lifestealbought 88×59.1%
Enduring Speedbought 88×65.9%
Sprint Bootsbought 86×65.1%
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