
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Close Quartersbought 59×50.8%
Melee Lifestealbought 55×49.1%
Spirit Snatchbought 51×54.9%
Spirit Strikebought 47×55.3%
Point Blankbought 46×58.7%
Stalkerbought 37×48.6%
Monster Roundsbought 37×48.6%
Lifestrikebought 37×48.6%
Spirit Resiliencebought 34×50.0%
Rebuttalbought 33×45.5%
Crushing Fistsbought 32×59.4%
Enduring Speedbought 30×43.3%
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