
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Healbanebought 61×49.2%
Restorative Shotbought 61×55.7%
Kinetic Dashbought 53×50.9%
Extra Staminabought 46×54.3%
Spirit Resiliencebought 41×43.9%
Close Quartersbought 39×59.0%
Berserkerbought 39×53.8%
Debuff Reducerbought 37×37.8%
Bullet Resist Shredderbought 35×51.4%
Hunter's Aurabought 34×58.8%
Extra Regenbought 34×47.1%
Dispel Magicbought 34×47.1%
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