
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 46×60.9%
Melee Chargebought 45×60.0%
Lifestrikebought 39×61.5%
Healing Boosterbought 39×61.5%
Spirit Strikebought 35×60.0%
Crushing Fistsbought 35×62.9%
Spirit Snatchbought 34×61.8%
Headshot Boosterbought 33×60.6%
Restorative Locketbought 33×60.6%
Headhunterbought 33×60.6%
Berserkerbought 32×65.6%
Enduring Speedbought 25×64.0%
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