
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Swift Strikerbought 34×55.9%
Sharpshooterbought 33×54.5%
Long Rangebought 33×54.5%
Opening Roundsbought 32×56.3%
Rapid Rechargebought 31×58.1%
Titanic Magazinebought 31×61.3%
Counterspellbought 29×58.6%
Enduring Speedbought 29×58.6%
Burst Firebought 29×62.1%
Extra Chargebought 29×55.2%
High-Velocity Roundsbought 24×54.2%
Quicksilver Reloadbought 22×54.5%
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