
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Hunter's Aurabought 180×62.2%
Melee Lifestealbought 172×61.0%
Slowing Bulletsbought 170×60.6%
Close Quartersbought 135×65.2%
Warp Stonebought 129×62.0%
Debuff Reducerbought 123×61.0%
Extra Staminabought 117×59.8%
Berserkerbought 113×68.1%
Weighted Shotsbought 108×59.3%
Stalkerbought 97×59.8%
Unstoppablebought 95×65.3%
Slowing Hexbought 88×59.1%
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