
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Sprint Bootsbought 69×52.2%
Toxic Bulletsbought 69×56.5%
Superior Durationbought 68×60.3%
Spirit Strikebought 58×53.4%
Melee Lifestealbought 56×55.4%
Spirit Snatchbought 55×54.5%
Stalkerbought 45×55.6%
Slowing Hexbought 43×60.5%
Enduring Speedbought 43×53.5%
Extra Healthbought 43×55.8%
Slowing Bulletsbought 40×57.5%
Fortitudebought 38×60.5%
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