
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Swift Strikerbought 211×58.8%
Burst Firebought 204×61.3%
Rapid Roundsbought 203×59.1%
Bullet Resist Shredderbought 137×60.6%
Ricochetbought 136×57.4%
Bullet Lifestealbought 133×58.6%
Active Reloadbought 130×58.5%
Extra Spiritbought 122×63.1%
Extra Healthbought 101×50.5%
Fury Trancebought 97×53.6%
Surge of Powerbought 96×67.7%
Fleetfootbought 90×58.9%
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