
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Mystic Burstbought 38×36.8%
High-Velocity Roundsbought 36×44.4%
Melee Lifestealbought 33×42.4%
Extra Chargebought 33×42.4%
Compress Cooldownbought 32×40.6%
Spirit Strikebought 32×43.8%
Enduring Speedbought 30×46.7%
Sprint Bootsbought 30×46.7%
Kinetic Dashbought 30×53.3%
Rescue Beambought 28×46.4%
Healing Boosterbought 28×46.4%
Superior Cooldownbought 28×42.9%
1
3
3
1
2
4
2
2
3
2
3
4
4
4
1