
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 95×47.4%
Spirit Snatchbought 81×43.2%
Spirit Strikebought 75×42.7%
Monster Roundsbought 71×49.3%
Extra Chargebought 70×44.3%
Cultist Sacrificebought 68×44.1%
Lifestrikebought 66×43.9%
Torment Pulsebought 61×39.3%
Rapid Rechargebought 56×48.2%
Enduring Speedbought 54×46.3%
Battle Vestbought 51×43.1%
Cold Frontbought 48×41.7%
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