
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Compress Cooldownbought 48×41.7%
Healing Boosterbought 46×43.5%
Extra Chargebought 46×41.3%
Rapid Rechargebought 42×45.2%
Healing Novabought 41×41.5%
Healing Ritebought 40×40.0%
Rescue Beambought 40×42.5%
Mystic Burstbought 37×48.6%
Extra Spiritbought 35×40.0%
Sprint Bootsbought 33×45.5%
Enduring Speedbought 32×43.8%
Superior Cooldownbought 29×44.8%
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