
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Extra Staminabought 33×33.3%
Extra Healthbought 32×34.4%
Headhunterbought 31×35.5%
Headshot Boosterbought 30×36.7%
Bullet Lifestealbought 29×34.5%
Rapid Roundsbought 25×36.0%
Swift Strikerbought 25×28.0%
Battle Vestbought 22×31.8%
Lucky Shotbought 22×40.9%
Crippling Headshotbought 21×33.3%
Long Rangebought 20×40.0%
Fortitudebought 20×30.0%
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