
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Slowing Hexbought 170×48.2%
Headshot Boosterbought 162×43.8%
Headhunterbought 160×42.5%
Superior Cooldownbought 152×53.3%
Sprint Bootsbought 124×46.8%
Compress Cooldownbought 121×52.1%
Mystic Expansionbought 118×45.8%
Superior Durationbought 112×53.6%
Duration Extenderbought 112×49.1%
Extra Staminabought 101×50.5%
Extra Healthbought 94×36.2%
Echo Shardbought 91×52.7%
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