
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Close Quartersbought 31×64.5%
Stalkerbought 28×67.9%
Monster Roundsbought 27×66.7%
Melee Lifestealbought 26×61.5%
Greater Expansionbought 25×64.0%
Spirit Resiliencebought 25×72.0%
Battle Vestbought 23×65.2%
Bullet Resist Shredderbought 23×78.3%
Melee Chargebought 21×71.4%
Mystic Expansionbought 21×61.9%
Dispel Magicbought 21×71.4%
Spirit Snatchbought 20×60.0%
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