
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Stalkerbought 111×63.1%
Melee Lifestealbought 109×64.2%
Close Quartersbought 108×63.9%
Spirit Snatchbought 107×63.6%
Lifestrikebought 106×64.2%
Melee Chargebought 101×64.4%
Hunter's Aurabought 99×64.6%
Fleetfootbought 86×64.0%
Spirit Strikebought 85×60.0%
Spirit Shieldingbought 68×69.1%
Crushing Fistsbought 65×67.7%
Bullet Resist Shredderbought 61×57.4%
1
1
2
2
3
2
4
3
1
2
1
4
4
4