
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Enduring Speedbought 61×59.0%
Hollow Pointbought 55×58.2%
Bullet Lifestealbought 54×61.1%
Monster Roundsbought 50×62.0%
Spirit Resiliencebought 50×60.0%
Battle Vestbought 44×52.3%
Recharging Rushbought 41×58.5%
Ballistic Enchantmentbought 39×64.1%
Superior Cooldownbought 34×70.6%
Glass Cannonbought 33×63.6%
Escalating Resiliencebought 31×58.1%
Restorative Shotbought 29×58.6%
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