
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Spirit Snatchbought 99×52.5%
Close Quartersbought 98×52.0%
Melee Lifestealbought 97×52.6%
Spirit Strikebought 92×51.1%
Point Blankbought 77×53.2%
Rapid Rechargebought 71×56.3%
Sprint Bootsbought 67×50.7%
Spirit Resiliencebought 66×54.5%
Enduring Speedbought 63×49.2%
Bullet Resist Shredderbought 60×55.0%
Extra Chargebought 59×52.5%
Melee Chargebought 58×58.6%
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