
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Close Quartersbought 35×74.3%
Sprint Bootsbought 33×69.7%
Kinetic Dashbought 33×72.7%
Point Blankbought 32×75.0%
Extra Staminabought 32×71.9%
Enduring Speedbought 27×70.4%
Hollow Pointbought 24×66.7%
Burst Firebought 24×70.8%
Melee Lifestealbought 23×69.6%
Rapid Roundsbought 22×77.3%
Fortitudebought 22×72.7%
Extra Healthbought 21×71.4%
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