
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Hunter's Aurabought 215×55.8%
Close Quartersbought 206×56.3%
Melee Lifestealbought 203×56.2%
Slowing Bulletsbought 192×59.4%
Weighted Shotsbought 188×58.5%
Berserkerbought 158×60.8%
Spirit Resiliencebought 152×55.3%
Lifestrikebought 151×57.6%
Debuff Reducerbought 131×54.2%
Extra Staminabought 121×60.3%
Extra Regenbought 116×56.0%
Unstoppablebought 115×56.5%
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