
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Swift Strikerbought 136×56.6%
Bullet Lifestealbought 134×58.2%
Rapid Roundsbought 133×56.4%
Burst Firebought 119×58.0%
Battle Vestbought 104×57.7%
Bullet Resist Shredderbought 89×55.1%
Extended Magazinebought 83×50.6%
Quicksilver Reloadbought 81×53.1%
Tesla Bulletsbought 81×63.0%
Siphon Bulletsbought 80×63.7%
Extra Spiritbought 72×52.8%
Active Reloadbought 59×64.4%
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