
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Swift Strikerbought 100×59.0%
Bullet Lifestealbought 93×61.3%
Burst Firebought 91×57.1%
Rapid Roundsbought 87×56.3%
Quicksilver Reloadbought 77×64.9%
Extra Staminabought 73×56.2%
Headshot Boosterbought 59×67.8%
Extra Healthbought 57×56.1%
Slowing Hexbought 56×62.5%
Extra Spiritbought 55×58.2%
Bullet Resist Shredderbought 54×59.3%
Lucky Shotbought 47×72.3%
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