
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Swift Strikerbought 57×78.9%
Bullet Lifestealbought 55×80.0%
Rapid Roundsbought 53×79.2%
Burst Firebought 40×85.0%
Quicksilver Reloadbought 39×87.2%
Ricochetbought 33×78.8%
Extended Magazinebought 31×83.9%
Active Reloadbought 29×65.5%
Monster Roundsbought 29×86.2%
Siphon Bulletsbought 29×82.8%
Cultist Sacrificebought 28×89.3%
Bullet Resist Shredderbought 28×71.4%
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