
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Escalating Exposurebought 118×64.4%
Spirit Lifestealbought 111×66.7%
Surge of Powerbought 101×67.3%
Toxic Bulletsbought 98×66.3%
Superior Durationbought 95×64.2%
Mystic Vulnerabilitybought 81×64.2%
Healbanebought 81×67.9%
Extra Spiritbought 79×68.4%
Duration Extenderbought 77×67.5%
Enchanter's Emblembought 76×68.4%
Spirit Shredderbought 56×60.7%
Enduring Speedbought 56×64.3%
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