
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Spirit Lifestealbought 179×67.0%
Mystic Vulnerabilitybought 161×68.9%
Monster Roundsbought 159×69.8%
Compress Cooldownbought 150×68.7%
Extra Spiritbought 147×68.7%
Improved Spiritbought 138×69.6%
Enchanter's Emblembought 132×72.7%
Mystic Expansionbought 123×68.3%
Superior Cooldownbought 123×68.3%
Unstoppablebought 110×76.4%
Debuff Reducerbought 108×72.2%
Healbanebought 92×72.8%
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