
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Close Quartersbought 68×55.9%
Enchanter's Emblembought 64×56.3%
Torment Pulsebought 62×59.7%
Extra Regenbought 48×60.4%
Sprint Bootsbought 46×54.3%
Melee Chargebought 44×63.6%
Melee Lifestealbought 44×63.6%
Bullet Resist Shredderbought 44×63.6%
Weighted Shotsbought 44×63.6%
Crushing Fistsbought 43×65.1%
Berserkerbought 42×64.3%
Debuff Reducerbought 41×63.4%
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