
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Superior Durationbought 39×59.0%
Melee Chargebought 37×59.5%
Extra Regenbought 36×58.3%
Stalkerbought 32×59.4%
Healing Boosterbought 32×59.4%
Close Quartersbought 31×58.1%
Phantom Strikebought 26×61.5%
Hunter's Aurabought 25×60.0%
Crushing Fistsbought 22×68.2%
Point Blankbought 22×54.5%
Bullet Resist Shredderbought 21×61.9%
Restorative Shotbought 21×52.4%
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