
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Close Quartersbought 82×50.0%
Extra Regenbought 74×51.4%
Point Blankbought 64×56.3%
Bullet Resist Shredderbought 64×56.3%
Melee Chargebought 52×46.2%
Hunter's Aurabought 50×58.0%
Extra Staminabought 50×58.0%
Restorative Shotbought 49×55.1%
Melee Lifestealbought 47×44.7%
Healing Boosterbought 46×54.3%
Spirit Strikebought 37×43.2%
Kinetic Dashbought 37×54.1%
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