
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 39×43.6%
Close Quartersbought 38×44.7%
Hunter's Aurabought 33×36.4%
Slowing Bulletsbought 31×45.2%
Spirit Resiliencebought 26×42.3%
Extra Regenbought 23×47.8%
Berserkerbought 22×36.4%
Restorative Shotbought 21×38.1%
Extra Staminabought 21×47.6%
Stamina Masterybought 20×45.0%
Express Shotbought 20×50.0%
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