
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Close Quartersbought 41×58.5%
Point Blankbought 41×58.5%
Extra Regenbought 40×57.5%
Healing Boosterbought 37×59.5%
Cultist Sacrificebought 34×58.8%
Kinetic Dashbought 34×58.8%
Battle Vestbought 33×60.6%
Monster Roundsbought 32×62.5%
Superior Durationbought 32×62.5%
Healing Tempobought 31×58.1%
Restorative Shotbought 31×61.3%
Bullet Resist Shredderbought 29×62.1%
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