
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Rapid Rechargebought 137×51.8%
Enduring Speedbought 136×51.5%
Spirit Lifestealbought 132×53.8%
Superior Durationbought 131×53.4%
Superior Cooldownbought 131×51.9%
Duration Extenderbought 129×51.9%
Extra Chargebought 125×54.4%
Sprint Bootsbought 124×50.8%
Escalating Exposurebought 107×57.0%
Leechbought 104×56.7%
Compress Cooldownbought 93×51.6%
Extra Regenbought 88×50.0%
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