
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Battle Vestbought 32×50.0%
Enduring Speedbought 29×48.3%
Hollow Pointbought 28×57.1%
Weighted Shotsbought 28×50.0%
Bullet Lifestealbought 26×50.0%
Close Quartersbought 25×56.0%
Slowing Bulletsbought 24×58.3%
Rapid Rechargebought 24×58.3%
Spirit Resiliencebought 22×31.8%
Extra Chargebought 22×45.5%
Vampiric Burstbought 20×45.0%
Recharging Rushbought 20×60.0%
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