
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Swift Strikerbought 75×61.3%
Rapid Roundsbought 62×66.1%
Bullet Lifestealbought 60×65.0%
Tesla Bulletsbought 60×65.0%
Extra Healthbought 58×58.6%
Bullet Resist Shredderbought 56×66.1%
Ricochetbought 54×70.4%
Extra Staminabought 54×61.1%
Quicksilver Reloadbought 53×66.0%
Mystic Expansionbought 49×69.4%
Sprint Bootsbought 49×67.3%
High-Velocity Roundsbought 41×63.4%
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