
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Spirit Strikebought 252×67.5%
Melee Chargebought 232×65.5%
Phantom Strikebought 218×67.9%
Melee Lifestealbought 212×67.5%
Healing Boosterbought 200×67.0%
Spirit Snatchbought 192×70.3%
Extra Regenbought 186×65.1%
Extra Staminabought 184×63.0%
Torment Pulsebought 154×70.1%
Cold Frontbought 146×72.6%
Duration Extenderbought 118×64.4%
Monster Roundsbought 112×66.1%
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