
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Chargebought 69×58.0%
Mystic Expansionbought 68×57.4%
Rapid Rechargebought 66×56.1%
Monster Roundsbought 65×60.0%
Healing Ritebought 61×57.4%
Healbanebought 60×55.0%
Slowing Hexbought 57×59.6%
Hollow Pointbought 53×62.3%
Mystic Vulnerabilitybought 52×61.5%
Alchemical Firebought 49×57.1%
Enchanter's Emblembought 49×57.1%
Kinetic Dashbought 48×58.3%
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