
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Healing Boosterbought 231×65.4%
Extra Chargebought 230×63.9%
Healing Ritebought 222×65.3%
Rapid Rechargebought 213×63.8%
Mystic Expansionbought 203×65.0%
Healing Novabought 196×66.8%
Sprint Bootsbought 181×65.7%
Compress Cooldownbought 166×65.7%
Monster Roundsbought 162×70.4%
Alchemical Firebought 144×70.8%
Hollow Pointbought 133×66.2%
Suppressorbought 132×63.6%
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