
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Mystic Burstbought 72×34.7%
Tankbusterbought 65×32.3%
Compress Cooldownbought 60×38.3%
Superior Cooldownbought 60×38.3%
Extra Spiritbought 55×41.8%
Healing Ritebought 52×40.4%
Improved Spiritbought 51×43.1%
Spirit Strikebought 48×31.3%
Melee Lifestealbought 48×35.4%
Rescue Beambought 42×40.5%
Melee Chargebought 37×32.4%
High-Velocity Roundsbought 36×25.0%
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