
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Chargebought 165×61.2%
Healing Boosterbought 133×60.9%
Healing Ritebought 131×62.6%
Extra Regenbought 129×61.2%
Compress Cooldownbought 128×64.1%
Rescue Beambought 117×64.1%
Sprint Bootsbought 115×58.3%
Enduring Speedbought 112×63.4%
Superior Cooldownbought 99×64.6%
Rapid Rechargebought 92×58.7%
Improved Spiritbought 91×59.3%
Extra Spiritbought 88×58.0%
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