
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Melee Lifestealbought 59×44.1%
Spirit Snatchbought 50×46.0%
Spirit Strikebought 45×46.7%
Close Quartersbought 41×43.9%
Enduring Speedbought 41×51.2%
Lifestrikebought 36×50.0%
Sprint Bootsbought 36×41.7%
Point Blankbought 35×42.9%
Monster Roundsbought 33×42.4%
Battle Vestbought 32×43.8%
Extra Healthbought 32×56.3%
Fleetfootbought 29×48.3%
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