
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Sprint Bootsbought 107×50.5%
Enduring Speedbought 82×51.2%
Spirit Strikebought 81×51.9%
Slowing Hexbought 78×47.4%
Extra Regenbought 76×53.9%
Fleetfootbought 67×49.3%
Headshot Boosterbought 66×50.0%
Headhunterbought 66×50.0%
Spirit Snatchbought 61×50.8%
Veil Walkerbought 52×50.0%
Rapid Roundsbought 48×54.2%
Spirit Resiliencebought 46×54.3%
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