
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Swift Strikerbought 46×58.7%
Quicksilver Reloadbought 42×59.5%
Bullet Lifestealbought 41×56.1%
Siphon Bulletsbought 40×60.0%
Burst Firebought 40×62.5%
Headshot Boosterbought 33×60.6%
Kinetic Dashbought 33×54.5%
Headhunterbought 32×59.4%
Extra Regenbought 29×62.1%
Bullet Resist Shredderbought 29×62.1%
Return Firebought 29×62.1%
Lucky Shotbought 28×67.9%
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