
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Battle Vestbought 79×46.8%
Rapid Roundsbought 73×49.3%
Swift Strikerbought 66×50.0%
Bullet Lifestealbought 65×50.8%
Vampiric Burstbought 65×50.8%
Restorative Shotbought 57×47.4%
Spirit Resiliencebought 53×49.1%
Intensifying Magazinebought 52×51.9%
Rapid Rechargebought 51×41.2%
Extended Magazinebought 49×51.0%
Extra Chargebought 42×40.5%
Escalating Resiliencebought 41×43.9%
2
2
1
3
2
4
4
4
4
1
1
1
3
2
3