
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Bullet Lifestealbought 48×45.8%
Rapid Roundsbought 47×46.8%
Swift Strikerbought 47×46.8%
Extra Spiritbought 44×40.9%
Surge of Powerbought 43×41.9%
Active Reloadbought 37×48.6%
Extra Healthbought 37×45.9%
Fury Trancebought 36×52.8%
Burst Firebought 36×47.2%
Slowing Hexbought 31×41.9%
High-Velocity Roundsbought 25×60.0%
Opening Roundsbought 24×62.5%
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