
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Staminabought 270×45.2%
Close Quartersbought 252×45.6%
Melee Lifestealbought 249×44.6%
Point Blankbought 228×45.2%
Lifestrikebought 212×44.8%
Spirit Resiliencebought 212×43.9%
Stamina Masterybought 194×49.5%
Slowing Bulletsbought 192×40.6%
Rapid Roundsbought 171×40.9%
Extra Regenbought 168×42.9%
Restorative Shotbought 165×43.0%
Healing Boosterbought 157×42.7%
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