
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Close Quartersbought 176×57.4%
Hunter's Aurabought 174×58.0%
Melee Lifestealbought 167×56.9%
Extra Regenbought 153×57.5%
Slowing Bulletsbought 138×61.6%
Lifestrikebought 137×56.2%
Spirit Resiliencebought 126×58.7%
Weighted Shotsbought 105×64.8%
Extra Staminabought 105×55.2%
Berserkerbought 96×65.6%
Healing Boosterbought 95×52.6%
Point Blankbought 85×58.8%
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