
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Extra Chargebought 95×53.7%
Compress Cooldownbought 83×55.4%
Enchanter's Emblembought 81×55.6%
Extra Staminabought 78×52.6%
Healing Ritebought 68×52.9%
Rapid Rechargebought 62×50.0%
Extra Spiritbought 56×57.1%
Stamina Masterybought 50×50.0%
Hollow Pointbought 49×57.1%
Kinetic Dashbought 43×46.5%
Headshot Boosterbought 42×57.1%
Warp Stonebought 42×50.0%
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