
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Healing Boosterbought 36×66.7%
Extra Chargebought 35×62.9%
Rescue Beambought 33×66.7%
Enchanter's Emblembought 32×59.4%
Healing Ritebought 30×56.7%
Mystic Burstbought 30×63.3%
Arcane Surgebought 26×61.5%
Healbanebought 26×69.2%
Compress Cooldownbought 24×70.8%
Mystic Expansionbought 23×65.2%
Superior Cooldownbought 22×63.6%
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